First step

Getting Started

When launching the software for the first time,

you will be prompted to start your trial period

or enter your license key.


Trial Period:

The trial period allows you to test the software with all its features for a determined duration.


During the beta phase, the trial period is unlimited and will be reset after this period.


License:

If you have a license, enter it to unlock the software.


Your key will have been sent to you by email during the transaction.

You cannot purchase a key during the software's beta period.


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Interface Language Choice

LSDE

offers 3 main options at startup:



Load a Project

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You can select a file with the

.lsde

extension.


If file associations are installed, double-clicking on an .lsde file in your explorer will open the project directly.


New Project

This option allows you to create a new project by pre-configuring settings for certain project types.


You can also pre-install the most popular languages on Steam.


Note that these pre-configurations are not final; they can be modified at any time within the project.


Save your projects in a folder supported by Git or another system. .lsde files do not contain any sensitive data.


At the bottom of the screen, you will also find a list of recently opened projects, allowing you to quickly resume a work session.


Demo Projects

Some demo projects are included with the software.


They allow you to observe certain features in action or get inspiration for your workflow.



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Mandatory Configuration

To fully enjoy

LSDE

and start your work, you will be required to perform the first step of initial configuration.


This step is quick and essential to unlock all software features specific to your project.



The icon for the localization management window, located in the top right of the quick windows menu, will flash to indicate that important information is required.



Once in the localization management window, you will need to either:


Import an existing folder from your project that already contains language files and directories.

Or manually add languages and a

namespace

.


Then, select the main project language, and you will be ready to use

LSDE

.


For more information on the localization manager,

consult this section