Unreal Engine
LSDE supports Unreal Engine through Unreal's native localization system and C++ class generation.
The workflow:
These classes integrate into your Unreal project and allow you to access your dialogues with compile-time type checking.
The workflow:
Import — Export your texts from Unreal via the Localization Dashboard, then import them into LSDE.
Edit — Translate and edit your texts in LSDE with LLM assistance.
Export — Re-export the localized files and re-import them into Unreal.
C++ Class Generation#
LSDE automatically generates typed C++ access classes from your Blueprint definitions.These classes integrate into your Unreal project and allow you to access your dialogues with compile-time type checking.
Tips#
Use Unreal's Localization Dashboard for initial language setup and localization targets.
Place the
.lsde file in the root of your Unreal project for Git version control.LSDE handles translation and composition — Unreal manages packaging and runtime loading via
FText.