Unreal Engine

LSDE supports Unreal Engine through Unreal's native localization system and C++ class generation.

The workflow:
Import — Export your texts from Unreal via the Localization Dashboard, then import them into LSDE.
Edit — Translate and edit your texts in LSDE with LLM assistance.
Export — Re-export the localized files and re-import them into Unreal.

C++ Class Generation#

LSDE automatically generates typed C++ access classes from your Blueprint definitions.
These classes integrate into your Unreal project and allow you to access your dialogues with compile-time type checking.

Tips#

Use Unreal's Localization Dashboard for initial language setup and localization targets.
Place the .lsde file in the root of your Unreal project for Git version control.
LSDE handles translation and composition — Unreal manages packaging and runtime loading via FText.