Runtime (LSDEDE)
The multi-runtime execution engine loads and executes blueprints exported from the editor.
Available in TypeScript, C#, C++, and GDScript, it integrates natively into any game engine or framework.
The architecture is callback-driven, without external dependencies, and is framework-agnostic.
▶ Consult the official runtime documentation
Available in TypeScript, C#, C++, and GDScript, it integrates natively into any game engine or framework.
The architecture is callback-driven, without external dependencies, and is framework-agnostic.
▶ Consult the official runtime documentation