RPG Maker
LSDE integrates natively with RPG Maker MV and RPG Maker MZ for managing and translating your dialogues.
LSDE can import these files, allow you to comfortably edit and translate them, and then re-export them in the format expected by RPG Maker.
If you want full support for RMMZ i18n, you must download the plugin here
The typical workflow:
How it works#
RPG Maker stores its dialogues in JSON files (Map, CommonEvents, System, etc.).LSDE can import these files, allow you to comfortably edit and translate them, and then re-export them in the format expected by RPG Maker.
If you want full support for RMMZ i18n, you must download the plugin here
The typical workflow:
Import — Point LSDE to your RPG Maker project's
Smart Import automatically detects and extracts dialogue keys.
data/ folder.Smart Import automatically detects and extracts dialogue keys.
Editing — Write, correct, and translate your texts manually or with LLM assistance, metadata, and spell checker.
Export — Re-export the modified JSON files directly into your RPG Maker project.
Supported versions#
RPG Maker MV — Full JSON Import/Export
RPG Maker MZ — Full JSON Import/Export
Older versions (VX Ace, XP) are not natively supported but may work via a custom parser.
Video tutorial#
Tips#
Use the code scanner to verify that all your keys are present in the RPG Maker files.
Configure Regex patterns in the project settings to automatically detect RPG Maker dialogue keys.
Take advantage of MAD (Multi Actor Dialog) mode if your events contain dialogues with multiple characters.